PSVR Updates

We are a bit over one week into our PlayStation release, and we're thrilled with the way The Exorcist: Legion VR is being received. Our developer, Wolf & Wood,  has done an incredible job delivering a detailed and nuanced episodic adventure and we couldn't be more proud of their work. We also love seeing your tweets, Facebook messages, emails, and comments.  Oh, and the YouTube videos! The community is absolutely amazing.  Have you seen the Chapter 4 gameplay trailer yet?

While we simultaneously prep episodes 4 & 5 for launch in the near future, we're also evaluating feedback on the first three episodes and making User Interface improvements to give you the most finely-tuned experience as possible.  Here are a few of those on our road-map:

CALIBRATION

We've noticed that a few users occasionally have issues with the spatial calibration of the experience in the "training room" portion of the  precinct. We're on the case! While we further optimize that process, here are a few tips you can use if you are encountering room-scale setup issues.

  • The "footprints" are a recommended starting position but this is not set in stone. We don't require you to be in this exact position to continue playing the experience. 
  • We would suggest that on starting the calibration, move as close to the camera as possible and re-calibrate using the "OPTION/START" button on the controller. This will allow you to move the maximum amount of distance back and start in a good position to continue the rest of the experience. 
  • Don't forget, you can also move the slider when setting your height!

COMFORT

Some people have sent us messages requesting that the "FOV blinders" be disabled, or be made optional. Those comfort features were specifically requested by Sony to prevent simulation sickness, and we were not permitted to make them optional.  We certainly tried. If you use Vive or Rift headsets, you'll notice that the comfort settings are not required on those platforms.  The good news is that there is almost no chance of nausea on PSVR.

That being said, we recently we took your constructive comments back to Sony and have asked them to re-evaluate this mandatory feature and make it optional for those power-users who are unaffected by simulation sickness.  We'll update you IF we are successful in pushing this setting through with the PlayStation team.

MOVEMENT SPEED

We are also tweaking walk speed for the entire series when Chapters 4 & 5 launch. While this experience is intended to be methodically explored (take your time to discover),  we definitely want to offer increased speed options for those exorcists who want to be faster on their feet.  Just be warned, there are numerous things you might miss if you rush. For example, a very small minority of folks have found the Pea Soup Achievement.  Trust us, it's there.

Although we've spent months testing, we can't catch every single bug.  If you see something that can be consistently reproduced, we'd love to hear your feedback at www.exorcistlegion.com/bugs.

If you would like to be notified when we roll out the new episodes as well as the above improvements, please sign up below for our email notification list to get the news first.

Yours in Spirit,

The Exorcist: Legion VR Team

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