Find out more about the Holy Water in The Exorcist: Legion VR!
We're getting very close to a point where we can share the fear!
If you have an established VR-specific YouTube or Twitch channel and would like to do a play-through, or would like to do a review of the game in general, please reach us via our contact form here and send us your channel/publication, credentials, and a way to reach you.
To those who have already reached out: Thank you for your patience! We are currently compiling the list and making sure those that need a copy of the game will get it in priority order when the time comes.
What is your preferred locomotion type?
We've designed each chapter of The Exorcist: Legion VR with a variety of locomotion options in mind. Do you love teleport/blink or do you prefer to freely roam through environments? How about both simultaneously? We have all three covered with additional choices to further fine tune movement. These movement schemes seamlessly integrated into the Vive Wands, Oculus Touch devices and PSVR controllers (both Move and gamepad), enabling you to switch to your preferred locomotion option on the fly.
Faith alone won't save you! Throughout each chapter you will have the opportunity to uncover ancient spiritual relics that are of special significance. We won't say how, or where, but if you take the time to explore you will be rewarded for your efforts.
We have something special today for Friday the 13th.
In Chapter 1 you'll encounter Father Bell, a priest who isn't interested in self gain, but only the open-minded search for truth. This search has led him to look into things that others would dismiss as archaic nonsense. Many in the Church see him as a lunatic and out of touch with modern Catholicism.
An excerpt from his audio diary is here.
Excerpt: "The Catholic Church downplayed the reality of Satan and demonic forces after the liberalising Second Vatican Council in the 1960s. However, the conservative Pope John Paul II was clear about his belief in the occult and Pope Francis has also reminded Catholics that "Satan is real"."
In ancient Mesopotamian religion he was the king of the demons of the wind, brother of Humbaba and son of the god Hanbi. He also represented the southwestern wind & the bearer of storms and drought.
Wolf & Wood Interactive is an established indie team founded in the UK in 2015 by Ryan Bousfield. Their first release was A Chair in a Room for Oculus DK1 & Cardboard. Wolf followed up with a full-length narrative experience titled A Chair in a Room: Greenwater which released on Steam and was subsequently named by UploadVR as the “Best Horror Game” of 2016 as well winning Viveport's "Community Choice Award" for 2017. Their latest release was The Harbinger Trial earlier this year for GearVR.
Throughout the development process we've had a lot of discussions about what makes "good VR" and what constitutes effective horror (and how we can break the mold). We look closely at how cinematic and gaming experiences intersect. Titles we frequently reference are Soma, Firewatch, Bioshock, and Cloudhead Games's excellent work. Even the Myst series. All of these experiences convey a sense of place, tone and pose questions regarding the role of the participant in worlds they are navigating. The bar is high for The Exorcist: Legion VR, but we hope to do this beloved franchise the justice it deserves and push the boundaries of what "good VR" can be.
Please follow us on Steam or Oculus to stay up to date on new screenshot releases and gameplay trailers. PSVR owners- have no fear! We've also been building from day one with you in mind . Please sign up with us here for a PSVR specific mailing list that will notify you when the PS store front is active.
- LegionVR Team
We're pleased to finally announce The Exorcist: Legion VR experience which has been in development for the past year. This episodic horror adventure will allow users to actively participate in a variety of increasingly disturbing exorcisms as the plot unfolds across five unique chapters. We take you around the globe as you discover multiple tools to use in your encounters with ancient supernatural entities.
Wolf & Wood have been at the helm for some time, and you won't be disappointed. If you've played the award-winning A Chair In A Room: Greenwater then you know that Wolf delivers a style of unnerving storytelling unmatched by other teams.
Chapters 1 & 2 will launch simultaneously this Fall on all major headsets, with three additional chapters following closely behind. "Playtime" for each chapter will vary, but the average is approximately 20-25 minutes. Honestly, it's about all you'll be able to endure. Up until release we'll be unveiling several tidbits which make The Exorcist: Legion VR experience so unique, and so utterly terrifying. Be sure to sign up for our headset-specific notification list for either Vive, Oculus or PSVR.