Last night a new patch was published which resolves several recent user-reported issues as well as a few behind the scenes items. Thank you all for reporting them! Some of the issues addressed are as follows:
For some users, the game would occasionally hang when loading the calibration room. This has been resolved.
The VCR is now working at the end of Chapter 4. Try it!
The “research” achievement in Chapter 4 is now working as intended. The rules to achieve this are:
View all camera images
Play all Dictaphone messages from Hopkins
View all lab notes on the computer (3 pages)
Pick up a specimen from a broken jar
Trophies for Chapter 4 & Chapter 5 are now properly awarded for 100% completion.
Increased colliders on some objects to prevent clipping.
Modified the audio mix on the Chapter 5 climax to allow users to better hear the dialogue.
Occasional issues with the menu/inventory in Chapter 3 have been fixed.
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Today, Chapter 4 “Samaritan” and Chapter 5 “The Tomb” have released for PlayStation VR in North America and Europe. For those exorcists who have already purchased the Complete Series or the Season Pass, these new episodes will automatically be available to you from within the police precinct after the game is updated.
“Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.”
We're pleased to announce that the scariest franchise of all time is coming to a conclusion with the final two chapters of The Exorcist: Legion launching just in time for Halloween. We know you’ve been waiting for it! The experience that UploadVR calls “one of the best VR horror experiences available” is finally reaching a crescendo. Chapter 4 & 5 will both be releasing on October 9th.
For those just joining us, The Exorcist: Legion is inspired by the mythology leading up to and following the Exorcist III feature film and franchise – you’re a homicide detective assigned to investigate the ritualistic murder of a priest. The crime scene has all the makings of a serial killer, but then you discover that it’s much more when all signs point to the return of a very evil entity. You gradually transition from an ordinary homicide detective to a full-fledged exorcist as you face down several ancient forces. Each episode features an entirely new setting with a different demonic entity in addition to unique hidden artifacts that upgrade your exorcism kit. There’s even an elusive “Pea Soup” achievement that many players have yet to find (one of our favorite homages to The Exorcist).
In this adventure YOU become the hero of the story, experiencing first hand every hair raising encounter. We won’t lie – this franchise has left quite a few VR users shaken, so buckle up! The serialized story is told through five, stand-alone episodes that run approximately 30 minutes each. Chapters 1 “First Rites”, Chapter 2 “Idle Hands” & Chapter 3 “Skin Deep” launched earlier this Summer and now the final two installments take the story to its epic conclusion.
Chapter 4: Samaritan
Chapter 4 is titled "Samaritan" and transports users to the scene of a failed quarantine zone in Haiti. Racked by an unknown plague, a slew of health worker deaths have led to the collapse of efforts to control the mounting victim toll. You travel to a small aid center to discover what (or who) lies at the heart of the epidemic. In this episode you will encounter Baal, a demon who manipulates the elements to bring plague, pestilence and disease. The scale of his power is formidable, he is thought to be the source of many historic disasters. This chapter also contains the “Celtic Cross” crucifix upgrade (if you can find it). Trailer: https://youtu.be/tAAfE7Pm8KE
Chapter 5: The Tomb (Climax)
Chapter 5, titled “The Tomb”, is our grand finale and features an incredibly immersive underground environment. In our climax, players are transported deep into the mountains of Upper Mesopotamia to face the demon Pazuzu where one last confrontation will put everything they have learned to the test. This episode features some unique VR mechanics as well as some powerful performances by our talented voice team. It all as been leading up to this moment – and it’s exhilarating. Trailer: https://youtu.be/EqbIweMiFiA
In addition to these final episodes, we have also made some upgrades to the calibration system in the police department “training room” as well as additional comfort settings to give players the most immersive experience possible (comfort blinders will be optional!) We’ve added new languages, bug fixes, and even more achievements. You can read all about them on our blog post here.
We hope you enjoy this adventure. In nomine Patris et Filii et Spiritus...
We’ve got some good news. The PlayStation community has asked us for several changes to the game-play over the past few months, and those requests have been implemented! This patch will roll out October 9th 2018 across all territories and the new settings will be accessible via the mobile phone menu system while in-game.
The game takes a variety of measurements to ensure that the world is properly scaled around you. This is an important process before Chapter 1 begins.
Improvements to the calibration system with extra confirmation checks to ensure users have entered the correct information (if they are skipped, a minimum height is set so that the hands aren't at ground level).
Added the ability to go back a step on the calibration scene in case you missed the instructions on the first screen.
Added the ability to go back and re-calibrate player height at any time.
Added the ability to switch between English, Spanish and Japanese language subtitles at any stage during the game.
Want to ride the lighting? We’ve added the ability to switch off the vignette system (aka comfort blinders) via the phone menu for users who prefer free-roam movement.
Increased Slow/Medium/Fast movement speeds for free roam locomotion (for all you speed demons).
Added an out of bounds system to the stairs door in the Chapter 3.
Added rules to prevent the player hands from triggering certain scene interactions.
Added new achievements for chapters 4 and 5.
Feel free to reach out to us on any of our social channels. Chapter 4 & 5 also release on PlayStation October 9th! Go forth and conquer.
We are a bit over one week into our PlayStation release, and we're thrilled with the way The Exorcist: Legion VR is being received. Our developer, Wolf & Wood, has done an incredible job delivering a detailed and nuanced episodic adventure and we couldn't be more proud of their work. We also love seeing your tweets, Facebook messages, emails, and comments. Oh, and the YouTube videos! The community is absolutely amazing. Have you seen the Chapter 4 gameplay trailer yet?
While we simultaneously prep episodes 4 & 5 for launch in the near future, we're also evaluating feedback on the first three episodes and making User Interface improvements to give you the most finely-tuned experience as possible. Here are a few of those on our road-map:
We've noticed that a few users occasionally have issues with the spatial calibration of the experience in the "training room" portion of the precinct. We're on the case! While we further optimize that process, here are a few tips you can use if you are encountering room-scale setup issues.
- The "footprints" are a recommended starting position but this is not set in stone. We don't require you to be in this exact position to continue playing the experience.
- We would suggest that on starting the calibration, move as close to the camera as possible and re-calibrate using the "OPTION/START" button on the controller. This will allow you to move the maximum amount of distance back and start in a good position to continue the rest of the experience.
- Don't forget, you can also move the slider when setting your height!
- If you are having issues with being too short or other similar situations, you need to delete your save data for the game and re-calibrate. This calibration is critical and should be followed as instructed. Once calibrated properly, this information is saved to your profile. Here is now to delete saved data https://www.playstation.com/en-au/get-help/help-library/system---hardware/storage---data/manage-ps4-saved-game-data-in-system-storage/
Some people have sent us messages requesting that the "FOV blinders" be disabled, or be made optional. Those comfort features were specifically requested by Sony to prevent simulation sickness, and we were not permitted to make them optional. We certainly tried. If you use Vive or Rift headsets, you'll notice that the comfort settings are not required on those platforms. The good news is that there is almost no chance of nausea on PSVR.
That being said, we recently we took your constructive comments back to Sony and have asked them to re-evaluate this mandatory feature and make it optional for those power-users who are unaffected by simulation sickness. We'll update you IF we are successful in pushing this setting through with the PlayStation team.
We are also tweaking walk speed for the entire series when Chapters 4 & 5 launch. While this experience is intended to be methodically explored (take your time to discover), we definitely want to offer increased speed options for those exorcists who want to be faster on their feet. Just be warned, there are numerous things you might miss if you rush. For example, a very small minority of folks have found the Pea Soup Achievement. Trust us, it's there.
Although we've spent months testing, we can't catch every single bug. If you see something that can be consistently reproduced, we'd love to hear your feedback at www.exorcistlegion.com/bugs.
If you would like to be notified when we roll out the new episodes as well as the above improvements, please sign up below for our email notification list to get the news first.
Yours in Spirit,
The Exorcist: Legion VR Team